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Choosing your initial squad

Can I have more than one Allsvenskan Fantasy team?

In the interest of fair play each person may register and enter one Allsvenskan Fantasy squad only. You may enter your squad in multiple leagues and compete against different groups of friends (see 'Leagues').

Managing your team

What happens when a Allsvenskan team is playing twice in one Round?

Any players in your starting Fantasy team that played in a Round will be awarded two sets of points if the player played in both matches.

Team captains playing in two matches in a Round will also be awarded double the amount of points for each match they play in.

One of my players was scheduled to play twice in one Round, but only played in one. Why wasn’t he substituted in my Fantasy team for the match he didn’t play in?

If a Allsvenskan player plays in a match in a Round (regardless of how long he plays for), then he does not qualify for an automatic substitution even if he only plays in one of two matches in a Round.

The same rule applies to captains and their points bonus.

What happens if a Allsvenskan team does not play a match in a Round?

Any players in your starting team that do not play in any matches in a Round will not score any points for that Round.

Is there a list of Allsvenskan players I can view?

We have a full player list you can view and print.

Can I make changes to my squad after registering for Allsvenskan Fantasy?

Unlimited transfers can be made before the Round 1 deadline (see 'Transfers').

What happens if a player moves to another Allsvenskan club during the season and I already have three Allsvenskan players in my Fantasy team from that club?

If a player is transferred to another club or joins a club in the Allsvenskan, and you already have three Allsvenskan players in your Fantasy Team from that club, then you will need to transfer one of those players before the next deadline as you are only permitted three players from any one Allsvenskan club in your Fantasy team.

When will players who move or join clubs in the Allsvenskan be added to the list of players?

New players will be added within 7 days of their move being completed.

My player has left the Allsvenskan. What do I do now?

This player will not be awarded any Fantasy points once they leave the Allsvenskan. You must transfer this player in order to continue earning points for their position.

How do I change my Allsvenskan Fantasy team name or the Allsvenskan club I support?

You can update your team name using the "Team details" screen. Team details

How do I change my profile details such as my name and Allsvenskan Fantasy password?

You can change this information on the "Profile" screen. Profile

I haven't been entered into the supporters league for my favourite Allsvenskan club. Why is this?

Please ensure that you have favourite team selected in the "Team details" screen. Team details

You must select your favourite Allsvenskan club before the Round deadline in which you join Allsvenskan Fantasy.

What are auto-substitutions?

The game will automatically substitute players that play 0 minutes with your highest priority substitute who played in the round and doesn't break the formation rules.

Why haven't my Allsvenskan Fantasy players been automatically substituted yet?

Automatic substitutions are applied at the end of the Round, when all matches have been played. Your substitute must have played in a match during that Round and the team must have maintained a valid starting Fantasy team formation with his inclusion in it (of one goalkeeper and at least three defenders and one forward (see 'Prioritising Your Bench For Automatic Substitutions')).

Can I make changes to my team during a Round?

Any changes you make to your team after the Round deadline, will not take effect until the following Round deadline.

Why is my Fantasy points total less than the sum of my Round points?

If you wish to make more than one transfer in a Round, each additional transfer you make will deduct 4 points from your total at the next Round deadline (unless you decide to use your transfer wildcard ).

Any Fantasy points deducted for additional transfers will only affect your overall score as well as your head-to-head scores for that Round (if you are playing in a head-to-head league. The Round score (as shown in the Latest Points page and in Classic Leagues) will show your Fantasy points score for that week without the transfer points deduction.

Transfers

Can I cancel my transfers?

No. Once you have confirmed your transfers this can't be cancelled or reversed under any circumstances (unless you are using your transfer wildcard prior to the Round deadline).

Do unused free transfers carry over to the next round?

If you do not use all of your free transfers in a round, you are able to make one additional free transfer the following round. If you do not use this saved free transfer in the following round, it will be carried over until you do. You can never have more than one saved transfer.

How do I use my wildcard?

Wildcards are available when making transfers. Once the transfers you are making start to cost points the "PLAY WILDARD" button will be enabled.

When using my transfer wildcard, do all of my transfers have to be made at the same time?

No. Once you have chosen to play your transfer wildcard in a Round you may make as many transfers as you wish at any stage before that Round deadline. All wildcard transfers for a Round must be confirmed prior that Round deadline.

Leagues

I can't join a friend's private league. What do I need to do?

First of all you must have entered a team in the game. Once you have a team, make sure that you have the correct league code and that you are entering it in the format it is written, for example 12345-6789.

Why is my Head-to-Head score less than my Round score?

If you transfer more than 2 players before a Round deadline then 4 points will be deducted for each additional transfer from your Head-to-Head and overall score for that Round. Your Round score will not show this deduction.

How can I view other Allsvenskan Fantasy teams in my league?

Other Allsvenskan Fantasy teams can only be viewed after the Round deadline to allow participants to keep their team tactics secret.

To view a team, simply click on the team name in the appropriate league table.

Is there a limit on the number of teams in a private league?

No, the more the merrier. However, you may only view 50 teams on a page at once. Use the 'previous'/'next' buttons to scroll through the league tables.

Contact Us

To ask a question about Allsvenskan fantasy please email fantasy@allsvenskan.se.

Rules

Selecting Your Initial Squad

Squad size

To join the game select a fantasy football squad of 15 players, consisting of:

  • 2 goalkeepers
  • 5 defenders
  • 5 midfielders
  • 3 forwards

Budget

The total value of your initial squad must not exceed 100 million krone.

Players per Team

You can select up to 3 players from a single Allsvenskan team.

Managing Your Fantasy Team

Choosing Your Starting 11

From your 15 player squad, select 11 players by the Round deadline to form your starting Fantasy team.

All your points for the Round will be scored by these 11 players, however if one or more doesn't play they may be automatically substituted.

Your Fantasy team can play in any formation provided that one goalkeeper and at least three defenders and one forward are selected at all times.

Only starting or automatically substituted (see 'Prioritising Your Bench For Automatic Substitutions') players in your Fantasy team will score Fantasy points.

Selecting a Captain and a Vice-Captain

From your starting 11 players you must nominate one player to be captain and one other player to be vice-captain. Your captain's score will be doubled.

If your captain plays 0 minutes in the round, the captain will be changed to the vice-captain.

If both the captain and the vice-captain do not play in any matches in a Round, the bonus will be lost. No other player will take over the captaincy in their place.

Prioritising Your Bench For Automatic Substitutions

Your substitutes provide cover for unforeseen events like injuries and postponements by automatically replacing starting players who don't play in a round.

Based on the priorities you assign, automatic substitutions are processed at the end of the round as follows:

  • If your Goalkeeper plays 0 minutes in the round, he will be substituted by your replacement Goalkeeper, if he played in the round.
  • If any of your outfield players play 0 minutes in the round, they will be substituted by the highest priority outfield substitute who played in the round and doesn't break the formation rules (eg. If your starting team has 3 defenders, a defender can only be replaced by another defender).

Transfers

After selecting your squad you can buy and sell players in the transfer market. Unlimited transfers can be made at no cost until your first deadline.

After your first deadline you will receive 1 free transfer each round. Each additional transfer you make in the same round will deduct 4 points from your total score (Classic scoring) and match score (Head-to-Head scoring) at the start of the next round.

If you do not use your free transfer, you are able to make an additional free transfer the following round. If you do not use this saved free transfer in the following round, it will be carried over until you do. You can never have more than 1 saved transfer.

Wildcards

A Transfer Wildcard can be used to allow you to make unlimited transfers in a round. There are two wildcards available during the season, one between rounds 1 - 12, the second after the summer break between rounds 13 - 30. A wildcard is played when confirming transfers that cost points and cannot be cancelled once played. If you have already made transfers during the round and wish to make more, any transfer points to be deducted for that round will be cancelled.

Player Prices

Player prices change during the season dependent on the popularity of the player in the transfer market. Player prices do not change until the season starts.

The price shown on your transfers page is a player's selling price. This selling price may be less than the player's current purchase price as a sell-on fee of 50% (rounded up to the nearest 0,1 Kr) will be applied on any profits made on that player.

For example, if you buy a player for 8,3 Kr and when you transfer him his price is 9,0 Kr, his selling price will be 8,6 Kr.

Chips

Chips can be used to potentially enhance your team's performance during the season.

Only one chip can be played in a single round. The chips available are as follows:

Name Effect
Park the bus Double points for all defenders.
Attack! Attack! All forwards get double points.
Two captains Both your Captain and Vice Captain score double points.

The Park the bus, Attack! Attack! and Two captains chips can each be used once a season and are played when saving your team on the my team page. They can be cancelled at any time before the round deadline. To maximise your points from these chips you should ensure your formation has the maximum number of players in that position e.g. If you are playing your Park the bus chip, ensure you have all 5 defenders on the pitch for that round.

When playing Park the bus or Attack! Attack! Then you automatically do not have a Captain for that round. It is not possible to select a Captain without disabling the chip.

Please note: It is not possible to play one of these chip the same round that you play a wildcard.

Deadlines

All changes to your team (starting 11, transfers, captain changes, substitution priorities) must be made by the round deadline in order to take effect for that set of matches.

Deadlines are subject to change and will be 1 hour before the kick-off time in the first match of the round.

Round Deadline
Round 1 31. mar 14.00
Round 2 06. apr 15.00
Round 3 12. apr 18.00
Round 4 19. apr 12.30
Round 5 24. apr 18.00
Round 6 27. apr 15.00
Round 7 04. may 12.30
Round 8 10. may 18.00
Round 9 14. may 18.00
Round 10 18. may 15.00
Round 11 24. may 18.00
Round 12 01. jun 15.00
Round 13 25. jun 18.00
Round 14 06. jul 14.00
Round 15 13. jul 15.00
Round 16 20. jul 15.00
Round 17 27. jul 15.00
Round 18 03. aug 15.00
Round 19 10. aug 15.00
Round 20 17. aug 15.00
Round 21 24. aug 15.00
Round 22 30. aug 18.00
Round 23 13. sep 18.00
Round 24 20. sep 18.00
Round 25 24. sep 18.00
Round 26 29. sep 14.00
Round 27 05. oct 12.30
Round 28 18. oct 18.00
Round 29 27. oct 14.00
Round 30 02. nov 14.00

Scoring

During the season, your fantasy football players will be allocated points based on their performance in the Allsvenskan.

Action Points
For playing up to 60 minutes 1
For playing 60 minutes or more 2
For each goal scored by a goalkeeper or defender 6
For each goal scored by a midfielder 5
For each goal scored by a forward 4
For each goal assist 3
For a clean sheet by a goalkeeper or defender 4
For a clean sheet by a midfielder 1
For every 3 shot saves by a goalkeeper 1
For each penalty save 5
For each penalty miss -2
For every 2 goals conceded by a goalkeeper or defender -1
For each yellow card -1
For each red card -3
For each own goal -2

Bonus Points

As an addition, bonus points are awarded to players for their contribution to the game.

Attacking Bonus

Players will score extra points for positive play:

1 point for every 3 crosses (A cross is defined where the ball is played to their own player in the penalty area)
1 point for every 3 key passes (A key pass is one that leads to a shot at goal)
1 point for every big chance created (A big chance is one where the analyst determines the player should score)
Defending Bonus

Players will also score extra points for good defending:

1 point for every 6 clearances, blocks or interceptions (total)
1 point for every 6 recovered balls
Maximum Bonus Points

Each player can be awarded a maximum of 2 attacking bonus points and 2 defending bonus points.

For example, if a player made 9 crosses and 6 key passes, his total attacking bonus points will be 2. If in the same game he also made 12 clearances, blocks or interceptions and recovered 12 balls, his total defending bonus will be 2. Overall, 4 points will be added to his overall total for the match.

Clean sheets

A clean sheet is awarded for not conceding a goal whilst on the pitch and playing at least 60 minutes.

If a player has been substituted when a goal is conceded this will not affect any clean sheet bonus.

Red Cards

If a player receives a red card, they will continue to be penalised for goals conceded by their team.

Red card deductions include any points deducted for yellow cards

Röda kort räknas även om de delas ut efter att matchen tagit slut, så länge förseelsen sker i samband med matchen.

Assists

Assists are awarded to the player from the goal scoring team, who makes the final pass before a goal is scored. An assist is awarded whether the pass was intentional (that it actually creates the chance) or unintentional (that the player had to dribble the ball or an inadvertent touch or shot created the chance).

If an opposing player touches the ball after the final pass before a goal is scored, significantly altering the intended destination of the ball, then no assist is awarded.

Rebounds

If a shot on goal is blocked by an opposition player, is saved by a goalkeeper or hits the woodwork, and a goal is scored from the rebound, then an assist is awarded.

Own Goals

If a player shoots or passes the ball and forces an opposing player to put the ball in his own net, then an assist is awarded.

Penalties and Free-Kicks

In the event of a penalty or free-kick, the player earning the penalty or free-kick is awarded an assist if a goal is directly scored, but not if he takes it himself, in which case no assist is given.

Adjustments

For the avoidance of doubt, points awarded in-game are subject to change up until fourteen hours after the start of the last match of the round.

Data is supplied by Opta and once the round is complete it will not be changed. We will not enter into discussion around any of the statistics used to calculate scores for any individual match.

Leagues

After entering your squad, you can join and create leagues to compete with friends and other game players.

League Types

Private Leagues

Private leagues are the heart and soul of the game, where you compete against your friends. Just create a league and then send out the unique code to allow your friends to join, easy!

You can compete in up to 15 private leagues. There's no limit on the number of teams in a single league.

Public Leagues

Need an extra challenge? Then join a public league of 20 randomly assigned teams. You can compete in up to 3 public leagues.

Global Leagues

You are automatically entered into the following global leagues:

  • The overall league involving all registered players;
  • A league for fellow players from the your country / region
  • A league for supporters of your favourite Allsvenskan team
  • A league for players starting in the same Round as you.

League Scoring

All leagues score on either a Classic or Head-to-Head basis.

Classic Scoring

In a league with classic scoring, teams are ranked based on their total points in the game. You can join or leave a league with classic scoring at any point during the season.

In the event of a tie between teams, the team who has made the least amount of transfers will be positioned higher. Any transfers made using a wildcard will not count towards total transfers made.

Classic scoring leagues are run over a number of phases:

Phase First Round Last Round
Overall Round 1 Round 30
April Round 1 Round 6
May Round 7 Round 11
June Round 12 Round 13
July Round 14 Round 17
August Round 18 Round 21
September Round 22 Round 26
October Round 27 Round 30
Spring Round 1 Round 12
Fall Round 13 Round 30

Any transfer point deductions in the round before a phase starts won't be deducted from the phase score. For example, any transfers made in Runde 6 (preparing for Runde 7) won't be deducted from your May score.

Head-to-Head scoring

In a league with head-to-head scoring, every team plays a match against another team in the league each round. The match result is based on the round score of each team minus any transfer points spent preparing for the round.

3 points are awarded for a win and 1 point for a draw, teams are then ranked on points earned in Head-to-Head matches.

THead-to-Head fixtures are generated at the start of the league's first round. Once these fixtures have been generated the league is locked and teams will not be able to join or leave.

If a Head-to-Head league has an odd number of teams then an average team will join the league to ensure each team has a fixture every round. This team will always score the round average.

Head-to-Head Knock-out stage

Optionally, a Head-to-Head league may end with a knock-out stage over up to 3 rounds with the league winner decided by a match in the final round. The automatically entered average team will not enter the knock-out stage, their place being taken by the next placed team.

In the event of a tie between teams in a Head-to-Head knock-out match, the following tie-breaks will be used:

  • Most goals scored in the round
  • Fewest goals conceded in the round
  • Virtual coin toss

The automatically entered average team will not enter the knock-out stage, their place being taken by the next placed team.

The Cup

The first round of the cup will be Round 16.

Qualifying

The top 32.768 scorers in Round 15 will enter the first round. If there are more than 32.768 qualifiers then there will be a random draw amongst the lowest scorers to see who qualifies.

How it works

Each qualifying team will be randomly drawn against another in the first round. The winner (the team with the highest Round score minus any transfer points), will progress to the second round and another random draw, the losers are out! This process continues until the final round when the two remaining teams contest the cup final.

If a cup match is drawn, then the following tie-breaks will be applied until a winner is found:

  1. Most goals scored in the round
  2. Fewest goals conceded in the round
  3. Virtual coin toss

Terms of Service

Användarvillkor

Dessa användarvillkor (”användarvillkoren”) gäller för all tillgång och bruk av Allsvenskan Fantasy (”spelet”) som levereras av Svensk Elitfotboll (”spelutgivaren”). En person som har tillgång till och använder spelet benämns som ”Användare”.

Användarvillkoren består av sex delar:

  1. Generella villkor och ansvar
  2. Spelreglerna
  3. Priser
  4. Marknadsföring och kommunikation
  5. Personuppgifter
  6. Kontakt

Alla användare är bundna till användarvillkoren. Användaren bekräftar att denne har läst och förstått användarvillkoren och accepterar dem i sin helhet.

  1. Generella villkor och ansvar

Spelet kan spelas av personer hemmahörande i Sverige eller utlandet.

Åldersgränsen för att använda spelet är 13 år.

Anställda, chefer, styrelseledamöter, agenter eller andra representanter för Svensk Elitfotboll, de allsvenska klubbarna eller Svenska Fotbollsförbundet har rätt att spela spelet men ej rätt att mottaga vinster som är kopplade till spelet.
Samma förutsättningar gäller för anställda, chefer, styrelseledamöter eller andra representanter för samarbetspartners och sponsorer till spelet och tillhörande innehåll.
För samtliga nämnda ovan gäller att familj och närmaste anhöriga innefattas av samma begränsningar för användande av spelet.

Användare som har blivit avstänga eller stoppade från att använda spelet har ej rätt att använda spelet under annan identitet.

För att använda spelet behöver användare registrera ett konto. Registrering och användning av spelet är gratis, köp av varor eller tjänster är ej en del av spelet.

Användare kan registrera sig för att spela på spelets officiella nätsida fantasy.allsvenskan.se (”nätsidan”). Användaren som har upprättat ett användarkonto har kontroll över kontot. Användaren ska inte dela sitt lösenord, dela kontot eller på annat sätt använda sig av kontot på ett sätt som riskerar kontots säkerhet.

Användaren är ansvarig för att all information i kontot som via registrering görs tillgänglig för spelutgivaren är korrekt och uppdaterad.

Det finns ingen tidsgräns för registrering av ett användarkonto för att få tillgång till spelet, men spelutgivaren kan från tid till annan sätta en tidsfrist för när användaren behöver ha ett registrerat användarkonto samt en spelartrupp i spelet för att kunna vara kvalificerad till poäng som delas i spelet och ger möjligheter att vinna priser. Information om dessa eventuella tidsfrister kan hittas under ”regler”.

Vid registrering av konto kan användaren välja en trupp i spelet, en trupp som blir automatiskt anmäld i spelets övergripande tävling (”ligan”) i enlighet med spelets regler. Användaren kan sedan själv välja att starta eller delta i privata eller eller offentliga ligor. Närmare beskrivning finns under ”regler”.

Namn på användare, trupp eller liga får inte vara i strid med svensk lag, någon tredjeparts rättigheter eller uppfattas som stötande eller opassande. Spelutgivaren förbehåller sig rätten att stänga av, kasta ut eller stoppa användare, trupper eller ligor som bryter mot ovan förutsättningar.

Användaren kan när som helst avsluta sitt användarkonto och avsluta avtalet med spelutgivaren i relation till användarens deltagande i spelet. Vid avslutning av konto går alla dittills tilldelade poäng förlorade.

Spelutgivaren anstränger sig för att inhämta, bearbeta och leverera information av viss kvalité men ej garantera att all information och innehåll i och i spelets direkta närhet är korrekt eller fullständig.

Spelutgivaren friskriver sig från ansvar för att användarens registrering av ett konto i spelet sker vid en given tidpunkt och kommer inte under några omständigheter hållas ansvarig för att användarens konto, trupp, lag, liga eller användandet av spelet är otillgängligt alternativt inte fungerar som förväntat.

Spelet kan innehålla länkar och/eller hänvisa till tredjepartsinnehåll. Spelutgivaren, eller samarbetspartner till spelutgivaren, är under inga omständigheter ansvariga för eventuella konsekvenser för användarens användande av spelet som en följd av sådant innehåll från tredjepart.

Spelutgivaren, eller någon spelutgivaren svarar för, ska under inga omständigheter hållas ansvarig för förlorade intäkter eller förtjänster på grund av programfel, virus eller att spelet anses otillräckligt.

  1. Spelreglerna

Spelets förutsättningar bestäms av spelreglerna, som publicerats av spelutgivaren på nätsidan (”spelreglerna”). Spelreglerna är en del av de övergripande användarvillkoren och kan studeras i detalj här.

Spelutgivaren förbehåller sig rätten att efterhand ändra, justera och komplettera spelreglerna. Användaren uppmanas att vara uppdaterad på spelreglerna, användande efter justeringar, ändringar eller kompletteringar av spelreglerna kommer att anses som acceptans av dessa ändringar. Spelutgivaren skall anstränga sig för att informera om ändringar och justeringar i spelreglerna.

Spelutgivaren har ensam rätt till att besluta och tolka spelreglerna samt tillhörande innehåll i relation till spelet. Detta inkluderar fördelning av poäng och priser för användare. Spelutgivarens beslut kring detta är enväldigt.

Ett eventuellt brott mot dessa spelregler från en användare kommer också att vara ett brott mot användarvillkoren.

Användare accepterar att spelet skall användas i enlighet med användarvillkoren och spelreglerna. Spelutgivaren kommer inte att tillåta att användare kräver betalning för tillgång till privata ligor, uppmanar användare att inte delta i sådana ligor och kan inte hållas ansvarig för eventuellt användartapp i en sådan liga.

Det är strängt förbjudet för användare att kopiera, derivera, dekompilera eller företa så kallad ”reverse engineering” av spelet, använda spelet till att lagra eller överföra skadlig programvara eller andra straffbara föremål till spelet. Det är ej heller tillåtet att försöka komma åt tillgångar eller uppgifter som en användare ej givit sitt medgivande till.

Har spelutgivaren anledning att misstänka att användaren har brutit mot användarvillkoren eller på annat sätt uppträtt på ett olovligt eller straffbart sätt i förhållande till spelet och/eller nätsidan förbehåller sig spelutgivaren rätten att utan förvarning begränsa eller helt stänga av användarens tillgång till spelet.

Användaren accepterar att spelet från tid till annan kan vara otillgängligt på grund av tekniska eller andra orsaker. Spelutgivaren garanterar inte spelets tillgänglighet men arbetar för att spelets drift är på en tillfredsställande nivå. Spelutgivaren ska i allra möjligaste mån informera och förbereda användaren på eventuella begränsningar i spelet tillgänglighet.

  1. Priser

Priser som är knutna till spelet (”priser”) tilldelas användare efter beslut från spelutgivaren. Spelutgivaren förhåller sig rätten att ändra eller justera priserna om det enligt spelutgivaren anses nödvändigt eller utanför spelutgivarens kontroll.

Spelutgivaren kan tilldela priser till användare som, enligt spelutgivarens värdering, har den högsta totala poängsumman vid säsongens slut eller vid annan tidpunkt som bestäms av spelutgivaren, exempelvis månadsvis eller veckovis. Reglerna för poängtilldelning framgår av spelreglerna. Spelutgivaren kommer kräva bevis för användarens ålder inför tilldelning av pris.

Användare som vunnit ett pris kommer att bli kontaktade via e-post och skall därefter bekräfta sina kontaktuppgifter för utdelning av ett pris. När användaren accepterar ett pris har denne också accepterat att spelutgivaren och/eller samarbetspartners kan publicera användarens namn, bild och eventuell kommentar på nätsidan eller samarbetande nätsida.

Priser kan inte överföras till annan, bytas eller säljas under några som helst omständigheter.

Användare under 18 år kan vinna ett pris under förutsättning att dennes vårdnadshavare skriftligen accepterar priset eller – i fall priset inkluderar en resa – garanterar att denne kommer att ledsaga den minderårige användaren.

Om en minderårig användare vinner pris ska spelutgivaren söka tillstånd från vårdnadshavare innan namn, bild, kommentar eller information publiceras på nätsidan.

  1. Marknadsföring och kommunikation

När användaren registrerar ett konto accepterar användaren att mottaga information och marknadsföringsmaterial kopplat till spelet i form av nyhetsbrev, e-sport, sms osv.

Vid registrering kan användaren också välja att ta emot information och marknadsföringsmaterial från Allsvenskan och/eller sin favoritklubb. Användaren kan under ”inställningar” själv hantera sitt samtycke och hur man önskar hantera sina abonnemang.

Spelutgivaren kommer att skicka information om spelet, såsom lösenord, bekräftelse osv i den elektroniska form som användaren väljer under ”inställningar”.

Spelet kan innehålla material som är skyddat av upphovsrätt och andra immateriella rättigheter tillhörande spelutgivaren och andra tredjeparter kopplade till spelet. Användaren har inga rättigheter att använda detta material utanför det som är ryms inom spelreglerna.

  1. Personuppgifter

När användaren accepterar användarvillkoren så accepterar användaren att spelutgivaren kan behandla personuppgifter i enlighet med spelutgivarens användarvillkor för personuppgifter. Mer information kring detta kan hittas här http://www.svenskelitfotboll.se/allmanna-villkor/ och här http://www.svenskelitfotboll.se/integritetspolicy/

  1. Kontakt

Vid frågor kring användarvillkoren, läs gärna regler eller FAQ. För vidare information, kontakta spelutgivaren på fantasy@allsvenskan.se

Senast uppdaterad 2019-03-08